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AI Insights · Timothy · April 2022

Top 5 Card Battler Apps on Android in Europe: Q1 2022 Performance

Explore the performance trends of the top 5 card battler apps on Android in Europe during Q1 2022, including weekly downloads, revenue, and active users.

Top 5 Card Battler Apps on Android in Europe: Q1 2022 Performance

In Q1 2022, the top 5 card battler apps on Android in Europe displayed varied performance trends in terms of downloads, revenue, and active users. Here are the key insights for each app:

Mighty Party saw a steady weekly download rate that peaked at 121K in the first week of January. However, downloads gradually declined to 64K by the end of March. Weekly revenue also showed fluctuations, starting at approximately $343K and dipping to around $140K in early March before recovering to $211K by the end of the quarter. Active users ranged from 935K in early January to 737K by the end of March.

Yu-Gi-Oh! Master Duel experienced a strong start with weekly downloads peaking at 103K in late January. This figure gradually decreased to 47K by the end of March. Revenue followed a similar pattern, starting at $83K in late January and declining to $29K by the end of March. Active users saw a consistent rise, peaking at 156K in mid-March.

Plants vs. Zombies™ Heroes displayed a positive trend in weekly downloads, which increased from 18K in late December to an impressive 60K by the end of March. Revenue remained relatively stable, ranging between $4K and $11K throughout the quarter. Active users also saw growth, starting at 57K in late December and reaching 99K by the end of March.

Yu-Gi-Oh! Duel Links had a notable peak in weekly downloads at 37K in late January, followed by a gradual decline to 8.7K by the end of March. Revenue started strong at $241K in early January but dropped to around $39K by mid-March before bouncing back to $95K at the end of the quarter. Active users decreased from 237K in late January to 157K by the end of March.

Hearthstone maintained a consistent weekly download rate, peaking at 18K in late December and ending the quarter at 16K. Revenue showed fluctuations, starting at $181K in late December, dipping to $63K in mid-January, and then rising to $198K by mid-March. Active users remained relatively stable, ranging from 352K in early January to 344K by the end of March.

These insights, sourced from Sensor Tower, provide a detailed look at the performance of these top card battler apps. For more in-depth analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022